Delta time
The real time since the last frame, used to scale movement. Speed is written as units per second, so the game runs the same on a slow machine and a fast one.
- See also: Frame
- See also: Game loop
- Used in: Endless Platformer
The real time since the last frame, used to scale movement. Speed is written as units per second, so the game runs the same on a slow machine and a fast one.